#ifndef SPHERE_H
#define SPHERE_H

#include "Object.h"
#include "Materiaux.h"


class Sphere : public Object
{
    public:
        float rayon;

        Sphere();
        Sphere(pVect position, float rayon);
        Sphere(pVect position, float rayon, Materiaux materiaux);
        virtual ~Sphere();

        virtual HitPoint* intersect(pVect origin, pVect rayon);
    protected:
    private:
};

#endif // SPHERE_H
